

If you have a lot of factories, this will add up. Be warned, however, that factory maintenance will climb 20%. You can enact an Air Pollution edict, which will cut down on pollution by 50%. Fortunately, there are still a few things you can do. Planning ahead will only protect you so much.A power plant still generates smog, and a cannery still has a bad odor. If all the good farm land is upwind, you have little choice but to build your houses downwind. If you are very clever, you may even plan an approach such that homes are downwind of smaller polluters like farms and the like, although there is luck involved here. Never build your tourist facilities downwind of your power plant or cannery! Likewise, if you want the little people more content with their housing, keep their homes out of the path of the pollution. El Presidente, the conclusion you have doubtless reached is that you should build your industries downwind of your palace, if nothing else. Pollution extends in a cone shape from a building in the direction the wind is blowing. One of the first things you should always do before building is to zoom out while the game is on slow speed and watch the clouds roll past.Wind systems in Tropico are not complex-this is the way the wind blows all the time. To manage pollution requires some planning prior to construction. It will, though, become a larger and larger concern of your population. Depending upon the victory conditions you selected, it may not be a large concern. If you aren't careful, your island could quickly become a stink pit. Of course, it is heavy industry and power plants that generate the largest amount of pollution. Individually, their pollution scores are low but their numbers add up. Farms, construction offices, and teamster's offices all produce pollution. Roadways and other heavy-traffic areas also become polluted over time.You can prevent people pollution by passing the Anti-Littering Ordinance edict.Įven if you have no heavy industry, Tropico will have building pollution. Nobody will notice if a few escape from prison and, even if they do, it's for an honorable purpose, after all.Pollution comes from two sources: people and buildings.

In case you don't have a Kingpin, you might have done too good a job at capturing criminals and may need more roaming around your island first. Select the person from the drop-down menu to open their stats screen and click on the Arrest! option. With the two buildings present, open your Almanac, go to the People tab, click on Special Citizens and then Kingpin. In order to Arrest the Kingpin, you'll first need to make sure that you've build a Police Station and Dungeon. Once you've paid him, the Tropico 6 Arrest the Kingpin quest begins. The catch is that you'll have to pay him with money from your Swiss account so, unless you've been saving up, you'll have to divert some funds that way.

Immediately after striking the shady deal, you'll get a message from the Broker, who asks for $25,000 in exchange for revealing the Kingpin. Select the person from the drop-down menu to open their stats screen and click on the Strike a Shady Deal option.

All you have to do is open the Almanac, go to the People tab, click on Special Citizens, then Crime Lord. It's easy to get lost trying to look for the right building or searching for the right menu to complete the Tropico 6 Strike a Shady Deal quest. The Tropico 6 Speakeasy mission is all about making friends with a range of criminals - and then essentially betraying them to make your island a nicer place.Īfter completing the tasks of having 50 Criminals in your prison and building a Cabaret, you're asked to uncover a Crime Lord which you'll then have to Strike a Shady Deal with. Tropico 6 mixes elements familiar to the series, such as answering to different factions' requests and building production chains for your remote nation with new additions like the possibility to expand across an entire archipelago and steal recognizable landmarks.
